| FRenderResource
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Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
class FGPUSkinPassthroughVertexFactory : public FLocalVertexFactory
Vertex factory with vertex stream components for GPU-skinned streams, enabled for passthrough mode when vertices have been pre-skinned
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PositionStreamIndex |
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PositionVBAlias |
Vertex buffer required for creating the Vertex Declaration. |
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TangentStreamIndex |
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TangentVBAlias |
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FGPUSkinPassthroughVertexFactory ( |
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GetPositionStreamIndex() |
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GetTangentStreamIndex() |
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InternalUpdateVertexDeclaration ( |
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InvalidateStreams() |
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ModifyCompilationEnvironment ( |
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SetData ( |
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ShouldCompilePermutation ( |
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UpdateVertexDeclaration ( |
Name | Description | ||
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FVertexFacto... |
GetType() |
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SupportsPositionAndNormalOnlyStream() |
Indicates whether the vertex factory supports a position-and-normal-only stream. |
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SupportsPositionOnlyStream() |
TODO should be supported. |
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ReleaseRHI() |
Releases the RHI resources used by this resource. |
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StaticType |