Module |
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Header |
/Engine/Source/Runtime/Engine/Public/GPUSort.h |
Include |
#include "GPUSort.h" |
struct FGPUSortBuffers
The input buffers required for sorting on the GPU.
Name | Description | ||
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FinalValuesUAV |
Unordered access view holding the final state of the value. |
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FirstValuesSRV |
Shader resource view holding the initial state of the values. |
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RemoteKeySRVs |
Shader resource views for vertex buffers containing the keys. |
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RemoteKeyUAVs |
Unordered access views for vertex buffers containing the keys. |
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RemoteValueSRVs |
Shader resource views for vertex buffers containing the values. |
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RemoteValueUAVs |
Unordered access views for vertex buffers containing the values. |
Name | Description | |
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FGPUSortBuffers() |
Default constructor. |