FGameDelegates

Class to set and get game callbacks

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GameDelegates.h

Include

#include "GameDelegates.h"

Syntax

class FGameDelegates

Remarks

Class to set and get game callbacks

Functions

Name Description

Public function Static

FGameDelegat...

 

Get()

Return a single FGameDelegates object

Public function

FAssignLayer...

 

GetAssignLayerChunkDelegate()

Implement all delegates declared above.

Public function

FCookModific...

 

GetCookModificationDelegate()

DEPRECATED, switch to subclassing AssetManager instead.

Public function

FSimpleMulti...

 

GetEndPlayMapDelegate()

Called when ending playing a map.

Public function

FSimpleMulti...

 

GetExitCommandDelegate()

Called when an exit command is received.

Public function

FExtendedSav...

 

GetExtendedSaveGameInfoDelegate()

Public function

FHandleDisco...

 

GetHandleDisconnectDelegate()

Called when a player is disconnecting due to network failure.

Public function

FSimpleMulti...

 

GetMatineeCancelledDelegate()

Called when a matinee is canceled.

Public function

FPendingConn...

 

GetPendingConnectionLostDelegate()

Called when a pending connection has been lost.

Public function

FSimpleMulti...

 

GetPostCommitMapChangeDelegate()

Public function

FPreCommitMa...

 

GetPreCommitMapChangeDelegate()

Called when pre/post committing a map change at runtime.

Public function

FWebServerAc...

 

GetWebServerActionDelegate()

Deprecated Functions

Name Description

Public function

FAssignStrea...

 

GetAssignStreamingChunkDelegate()

Switch to subclassing AssetManager instead

Public function

FGetPackageD...

 

GetGetPackageDependenciesForManifestGeneratorDelegate()

Switch to subclassing AssetManager instead

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