Module |
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Header |
/Engine/Source/Runtime/Engine/Public/GameDelegates.h |
Include |
#include "GameDelegates.h" |
class FGameDelegates
Class to set and get game callbacks
Name | Description | ||
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FGameDelegat... |
Get() |
Return a single FGameDelegates object |
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FAssignLayer... |
GetAssignLayerChunkDelegate() |
Implement all delegates declared above. |
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FCookModific... |
GetCookModificationDelegate() |
DEPRECATED, switch to subclassing AssetManager instead. |
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FSimpleMulti... |
GetEndPlayMapDelegate() |
Called when ending playing a map. |
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FSimpleMulti... |
GetExitCommandDelegate() |
Called when an exit command is received. |
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FExtendedSav... |
GetExtendedSaveGameInfoDelegate() |
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FHandleDisco... |
GetHandleDisconnectDelegate() |
Called when a player is disconnecting due to network failure. |
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FSimpleMulti... |
GetMatineeCancelledDelegate() |
Called when a matinee is canceled. |
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FPendingConn... |
GetPendingConnectionLostDelegate() |
Called when a pending connection has been lost. |
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FSimpleMulti... |
GetPostCommitMapChangeDelegate() |
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FPreCommitMa... |
GetPreCommitMapChangeDelegate() |
Called when pre/post committing a map change at runtime. |
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FWebServerAc... |
GetWebServerActionDelegate() |
Name | Description | ||
---|---|---|---|
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FAssignStrea... |
GetAssignStreamingChunkDelegate() |
Switch to subclassing AssetManager instead |
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FGetPackageD... |
GetGetPackageDependenciesForManifestGeneratorDelegate() |
Switch to subclassing AssetManager instead |