FGeometryCollectionVertexFactoryShaderParameters::Bind

#

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GeometryCollectionRendering.h

Include

#include "GeometryCollectionRendering.h"

Syntax

void Bind
(
    const FShaderParameterMap & ParameterMap
)

Remarks

We are reusing VertexFetch_InstanceTransformBuffer that was created for instanced static mesh

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss