| FRenderResource
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/GeometryCollectionRendering.h |
Include |
#include "GeometryCollectionRendering.h" |
struct FGeometryCollectionVertexFactory : public FLocalVertexFactory
A vertex factory for Geometry Collections
Name | Description | |
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FGeometryCollectionVertexFactory ( |
Name | Description | ||
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Copy ( |
Copy the data from another vertex factory |
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FRHIShaderRe... |
GetInstanceBoneMapSRV() |
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FRHIShaderRe... |
GetInstancePrevTransformSRV() |
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FRHIShaderRe... |
GetInstanceTransformSRV() |
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ModifyCompilationEnvironment ( |
Modify compile environment to enable instancing |
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SetData ( |
Set the data on the vertex factory |
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SetInstancePrevTransformSRV ( |
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SetInstanceTransformSRV ( |
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ShouldCompilePermutation ( |
Permutations are controlled by the material flag |
Name | Description | ||
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FVertexFacto... |
GetType() |
Name |
Description |
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FDataType |
Data includes what we need for transform and everything in local vertex factory too. |
Name |
Description |
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StaticType |