FGlobalComponentRecreateRenderStateContext

Destroys render states for all components and then recreates them when this object is destroyed

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h

Include

#include "ComponentRecreateRenderStateContext.h"

Syntax

class FGlobalComponentRecreateRenderStateContext

Remarks

Destroys render states for all components and then recreates them when this object is destroyed

Constructors

Name Description

Public function

FGlobalComponentRecreateRenderStateContext()

Initialization constructor.

Destructors

Name Description

Public function

~FGlobalComponentRecreateRenderStateContext()

Destructor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss