Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
static FShader * FinishCompileShader
(
const FGlobalShaderType * ShaderType,
const FShaderCompileJob & CompileJob,
const FShaderPipelineType * ShaderPipelineType
)
Either returns an equivalent existing shader of this type, or constructs a new instance.