Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/InGamePerformanceTracker.h |
Include |
#include "InGamePerformanceTracker.h" |
static class IConsoleVariable * Enabled = IConsoleManager::Get().RegisterConsoleVariable(TEXT("InGamePerformanceTracking.Enabled"), 0, TEXT("If in-game performance tracking is enabled. Most games will likely not use or need this so it should be left disabled."), ECVF_Default);