FInterpEdInputData

Struct of data that is passed to the input interface.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Interpolation.h

Include

#include "Interpolation.h"

Syntax

struct FInterpEdInputData

Remarks

Struct of data that is passed to the input interface.

Variables

Name Description

Public variable

bool

 

bAltDown

Public variable

bool

 

bCmdDown

Public variable

bool

 

bCtrlDown

Mouse data - Should be filled in automatically.

Public variable

bool

 

bShiftDown

Public variable

int32

 

InputData

Public variable

int32

 

InputType

Public variable

FIntPoint

 

MouseCurrent

Public variable

FIntPoint

 

MouseStart

Public variable

float

 

PixelsPerSec

Public variable

void *

 

TempData

Constructors

Name Description

Public function

FInterpEdInputData()

Public function

FInterpEdInputData

(
    int32 InType,
    int32 InData
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss