Module |
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Header |
/Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
Include |
#include "DistanceFieldAtlas.h" |
struct FAllocation
Name | Description | ||
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Handle |
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uint32: 30 |
RefCount |
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UTexture2D *... |
SourceTexture |
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uint32: 2 |
VisibilityChannel |
Name | Description | |
---|---|---|
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FAllocation() |
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FAllocation ( |
Name | Description | ||
---|---|---|---|
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operator== ( |