FLevelNameAndTime

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReplayTypes.h

Include

#include "ReplayTypes.h"

Syntax

struct FLevelNameAndTime

Variables

Name Description

Public variable

uint32

 

LevelChangeTimeInMS

Public variable

FString

 

LevelName

Constructors

Name Description

Public function

FLevelNameAndTime()

Public function

FLevelNameAndTime

(
    const FString& InLevelName,
    uint32 InLevelChangeTimeInMS
)

Functions

Name Description

Public function Const

void

 

CountBytes

(
    FArchive& Ar
)

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