FLevelUtils::ApplyEditorTransform

Apply the LevelEditorTransform on a level.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LevelUtils.h

Include

#include "LevelUtils.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelUtils.cpp

Syntax

static void ApplyEditorTransform
(
    const ULevelStreaming * StreamingLevel,
    bool bDoPostEditMove,
    AActor * Actor
)

Remarks

Apply the LevelEditorTransform on a level.

Parameters

Parameter

Description

StreamingLevel

The level.

bDoPostEditMove

Whether to call PostEditMove on actors after transforming

Actor

Optional actor on which to apply the transform instead of the full level.

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