FApplyLevelTransformParams

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LevelUtils.h

Include

#include "LevelUtils.h"

Syntax

struct FApplyLevelTransformParams

Variables

Name Description

Public variable

AActor *

 

Actor

If the actor is non null, directly transform only this actor.

Public variable

bool

 

bDoPostEditMove

Whether to call PostEditMove on actors after transforming.

Public variable

bool

 

bSetRelativeTransformDirectly

Whether to call SetRelativeTransform or update the Location and Rotation in place without any other updating.

Public variable

ULevel *

 

Level

The level to Transform.

Public variable

const FTransfor...

 

LevelTransform

How to Transform the level.

Constructors

Name Description

Public function

FApplyLevelTransformParams

(
    ULevel* InLevel,
    const FTransform& InLevelTransform
)

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