FLightCacheInterface::CreatePrecomputedLightingUniformBuffer_RenderingThread

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp

Syntax

void CreatePrecomputedLightingUniformBuffer_RenderingThread
(
    ERHIFeatureLevel::Type FeatureLevel
)

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