FLightMapInteraction::Texture

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp

Syntax

static FLightMapInteraction Texture
(
    const class ULightMapTexture2D *const * InTextures,
    const ULightMapTexture2D * InSkyOcclusionTexture,
    const ULightMapTexture2D * InAOMaterialMaskTexture,
    const FVector4 * InCoefficientScales,
    const FVector4 * InCoefficientAdds,
    const FVector2D & InCoordinateScale,
    const FVector2D & InCoordinateBias,
    bool bAllowHighQualityLightMaps
)

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