Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
static FLightMapInteraction Texture
(
const class ULightMapTexture2D *const * InTextures,
const ULightMapTexture2D * InSkyOcclusionTexture,
const ULightMapTexture2D * InAOMaterialMaskTexture,
const FVector4 * InCoefficientScales,
const FVector4 * InCoefficientAdds,
const FVector2D & InCoordinateScale,
const FVector2D & InCoordinateBias,
bool bAllowHighQualityLightMaps
)