FLightSceneProxy::ShouldCreateRayTracedCascade

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

virtual bool ShouldCreateRayTracedCascade
(
    ERHIFeatureLevel::Type Type,
    bool bPrecomputedLightingIsValid,
    int32 MaxNearCascades
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss