Module |
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Header |
/Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include |
#include "PrecomputedLightVolume.h" |
struct FLightVolumeOctreeSemantics
Name | Description | ||
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ApplyOffset ( |
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const float ... |
GetBoundingBox ( |
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SetElementId ( |
Name |
Description |
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ElementAllocator |
Using the heap allocator instead of an inline allocator to trade off add/remove performance for memory. |
Name |
Description |
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MaxElementsPerLeaf |
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MaxNodeDepth |