FLoadedAudioChunk

Stores info about an audio chunk once it's been loaded

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioStreaming.h

Include

#include "AudioStreaming.h"

Syntax

struct FLoadedAudioChunk

Remarks

Stores info about an audio chunk once it's been loaded

Variables

Name Description

Public variable

int32

 

AudioDataSize

Public variable

uint8 *

 

Data

Public variable

int32

 

DataSize

Public variable

uint32

 

Index

Public variable

IBulkDataIORequ...

 

IORequest

Constructors

Name Description

Public function

FLoadedAudioChunk()

Destructors

Name Description

Public function

~FLoadedAudioChunk()

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