Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
static void BackupEditorLoadedMaterialShadersToMemory
(
TMap< FMaterialShaderMap *, TUniquePtr< TArray< uint8 > > > & ShaderMapToSerializedShaderData
)
Backs up any FShaders in editor loaded materials to memory through serialization and clears FShader references.