FMaterial::BackupEditorLoadedMaterialShadersToMemory

Backs up any FShaders in editor loaded materials to memory through serialization and clears [FShader](API\Runtime\RenderCore\FShader) references.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

static void BackupEditorLoadedMaterialShadersToMemory
(
    TMap< FMaterialShaderMap *, TUniquePtr< TArray< uint8 > > > & ShaderMapToSerializedShaderData
)

Remarks

Backs up any FShaders in editor loaded materials to memory through serialization and clears FShader references.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss