FMaterial::DeferredDeleteArray
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/MaterialShared.h
|
Include
|
#include "MaterialShared.h"
|
template<typename TMaterial>
static void DeferredDeleteArray
(
TArray< TMaterial * > & Materials
)
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.