FMaterial::GetRuntimeVirtualTextureOutputAttibuteMask_RenderThread

Get the runtime virtual texture output attribute mask for the material.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

uint8 GetRuntimeVirtualTextureOutputAttibuteMask_RenderThread() const

Remarks

Get the runtime virtual texture output attribute mask for the material.

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