FMaterial::GetShader

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

template<typename ShaderType>
TShaderRef< ShaderType > GetShader
(
    FVertexFactoryType * VertexFactoryType,
    int32 PermutationId,
    bool bFatalIfMissing
) const

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