FMaterial::MaterialMayModifyMeshPosition

This function is only intended for use in deciding whether or not shader permutations are required before material translation occurs.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

bool MaterialMayModifyMeshPosition() const

Remarks

This function is only intended for use in deciding whether or not shader permutations are required before material translation occurs.

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