FMaterial::PrepareDestroy_GameThread

Prepares to destroy the material, must be called from game thread Returns 'true' if [PrepareDestroy_RenderThread()](API\Runtime\Engine\FMaterial\PrepareDestroy_RenderThread) is required

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

virtual bool PrepareDestroy_GameThread()

Remarks

Prepares to destroy the material, must be called from game thread Returns 'true' if PrepareDestroy_RenderThread() is required

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