Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual void PrepareDestroy_RenderThread()
Prepares to destroy the material, must be called from render thread, only if PrepareDestroy_GameThread() returned true