FMaterial::PrepareDestroy_RenderThread

Prepares to destroy the material, must be called from render thread, only if [PrepareDestroy_GameThread()](API\Runtime\Engine\FMaterial\PrepareDestroy_GameThread) returned true

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

virtual void PrepareDestroy_RenderThread()

Remarks

Prepares to destroy the material, must be called from render thread, only if PrepareDestroy_GameThread() returned true

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