FMaterial::RegisterInlineShaderMap

Serializes the shader map inline in this material, including any shader dependencies.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

void RegisterInlineShaderMap
(
    bool bLoadedByCookedMaterial
)

Remarks

Serializes the shader map inline in this material, including any shader dependencies.

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