Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
static void SetShaderMapsOnMaterialResources
(
const TMap< TRefCountPtr< FMaterial >, TRefCountPtr< FMaterialShaderMap >> & MaterialsToUpdate
)
Sets shader maps on the specified materials without blocking.