Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool ShouldCachePipeline
(
EShaderPlatform Platform,
const FShaderPipelineType * PipelineType,
const FVertexFactoryType * VertexFactoryType
) const