FMaterial::UpdateEditorLoadedMaterialResources

Recompiles any materials in the EditorLoadedMaterialResources list if they are not complete.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

static void UpdateEditorLoadedMaterialResources
(
    EShaderPlatform InShaderPlatform
)

Remarks

Recompiles any materials in the EditorLoadedMaterialResources list if they are not complete.

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