Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
static void UpdateEditorLoadedMaterialResources
(
EShaderPlatform InShaderPlatform
)
Recompiles any materials in the EditorLoadedMaterialResources list if they are not complete.