FMaterialCompiler::AntialiasedTextureMask

Windows
MacOS
Linux

Override Hierarchy

FMaterialCompiler::AntialiasedTextureMask()

FProxyMaterialCompiler::AntialiasedTextureMask()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h

Include

#include "MaterialCompiler.h"

Syntax

int32 AntialiasedTextureMask
(
    int32 Tex,
    int32 UV,
    float Threshold,
    uint8 Channel
)

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