Override Hierarchy
FMaterialCompiler::AntialiasedTextureMask()
FProxyMaterialCompiler::AntialiasedTextureMask()
References
Module
Engine
Header
/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h
Include
#include "MaterialCompiler.h"
Syntax
int32 AntialiasedTextureMask( int32 Tex, int32 UV, float Threshold, uint8 Channel)