FMaterialCompiler::GetMaterialShadingModels

Windows
MacOS
Linux

Override Hierarchy

FMaterialCompiler::GetMaterialShadingModels()

FProxyMaterialCompiler::GetMaterialShadingModels()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h

Include

#include "MaterialCompiler.h"

Syntax

FMaterialShadingModelField GetMaterialShadingModels() const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss