Module |
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Header |
/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include |
#include "MaterialCompiler.h" |
virtual bool IsCurrentlyCompilingForPreviousFrame() const
The compiler can run in a different state and this affects caching of sub expression, Expressions are different (e.g. View.PrevWorldViewOrigin) when using previous frame's values If possible we should re-factor this to avoid having to deal with compiler state