FMaterialCompiler::SceneDepth

Windows
MacOS
Linux

Override Hierarchy

FMaterialCompiler::SceneDepth()

FProxyMaterialCompiler::SceneDepth()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h

Include

#include "MaterialCompiler.h"

Syntax

int32 SceneDepth
(
    int32 Offset,
    int32 ViewportUV,
    bool bUseOffset
)

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