| FMaterialCompiler::Texture()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include |
#include "MaterialCompiler.h" |
int32 Texture
(
UTexture * Texture,
int32 & TextureReferenceIndex,
EMaterialSamplerType SamplerType,
ESamplerSourceMode SamplerSource,
ETextureMipValueMode MipValueMode
)