| FMaterialCompiler::VirtualTexture()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include |
#include "MaterialCompiler.h" |
int32 VirtualTexture
(
URuntimeVirtualTexture * InTexture,
int32 TextureLayerIndex,
int32 PageTableLayerIndex,
int32 & TextureReferenceIndex,
EMaterialSamplerType SamplerType
)