Override Hierarchy
FMaterialCompiler::VirtualTextureWorldToUV()
FProxyMaterialCompiler::VirtualTextureWorldToUV()
References
Module
Engine
Header
/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h
Include
#include "MaterialCompiler.h"
Syntax
int32 VirtualTextureWorldToUV( int32 WorldPositionIndex, int32 P0, int32 P1, int32 P2)