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Header |
/Engine/Source/Runtime/Engine/Public/ParameterCollection.h |
Include |
#include "ParameterCollection.h" |
class FMaterialParameterCollectionInstanceResource
Rendering thread mirror of UMaterialParameterCollectionInstance. Stores data needed to render a material that references a UMaterialParameterCollection.
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FMaterialParameterCollectionInstanceResource() |
No destructors are accessible with public or protected access.
Name | Description | ||
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GameThread_Destroy() |
Destroy, called from the game thread. |
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GameThread_UpdateContents |
Update the contents of the uniform buffer, called from the game thread. |
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GetId() |
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GetOwnerName() |
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FRHIUniformB... |
GetUniformBuffer() |