MaterialRenderProxyMap

Tracks all material render proxies in all scenes, can only be accessed on the rendering thread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

static TSet< FMaterialRenderProxy * > MaterialRenderProxyMap;

Remarks

Tracks all material render proxies in all scenes, can only be accessed on the rendering thread. This is used to propagate new shader maps to materials being used for rendering.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss