FMaterialResource::GetAssetName

Similar to GetFriendlyName, but but avoids historical behavior of the former, returning the exact asset name for material instances instead of just the material.

Windows
MacOS
Linux

Override Hierarchy

FMaterial::GetAssetName()

FMaterialResource::GetAssetName()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

virtual FString GetAssetName() const

Remarks

Similar to GetFriendlyName, but but avoids historical behavior of the former, returning the exact asset name for material instances instead of just the material.

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