FMaterialResource::GetAssetPath

Allows to associate the shader resources with the asset for load order.

Windows
MacOS
Linux

Override Hierarchy

FMaterial::GetAssetPath()

FMaterialResource::GetAssetPath()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

virtual FName GetAssetPath() const

Remarks

Allows to associate the shader resources with the asset for load order.

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