| FMaterial::NotifyCompilationFinished()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual void NotifyCompilationFinished()
Called when compilation of an FMaterial finishes, after the GameThreadShaderMap is set and the render command to set the RenderThreadShaderMap is queued