FMaterialResource::ShouldInlineShaderCode

Some materials may be loaded early - before the shader library - and need their code inlined

Windows
MacOS
Linux

Override Hierarchy

FMaterial::ShouldInlineShaderCode()

FMaterialResource::ShouldInlineShaderCode()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

virtual bool ShouldInlineShaderCode() const

Remarks

Some materials may be loaded early - before the shader library - and need their code inlined

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