| FMaterial::ShouldInlineShaderCode()
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Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual bool ShouldInlineShaderCode() const
Some materials may be loaded early - before the shader library - and need their code inlined