AllMaterialShaderMaps

All material shader maps in memory.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

static TArray< FMaterialShaderMap * > AllMaterialShaderMaps;

Remarks

All material shader maps in memory. No ref counting needed as these are removed on destruction of the shader map.

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