AllMaterialShaderMapsGuard

Guards access to AllMaterialShaderMaps, which can be written to from an async loading thread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

static FCriticalSection AllMaterialShaderMapsGuard;

Remarks

Guards access to AllMaterialShaderMaps, which can be written to from an async loading thread.

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