FMaterialShaderMap::FlushShaderTypes

Flushes the given shader types from any loaded [FMaterialShaderMap](API\Runtime\Engine\FMaterialShaderMap)'s.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

static void FlushShaderTypes
(
    TArray< const FShaderType * > & ShaderTypesToFlush,
    TArray< const FShaderPipelineType * > & ShaderPipelineTypesToFlush,
    TArray< const FVertexFactoryType * > & VFTypesToFlush
)

Remarks

Flushes the given shader types from any loaded FMaterialShaderMap's.

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