FMaterialShaderMap::GetEstimatedNumTextureSamples
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/MaterialShared.h
|
Include
|
#include "MaterialShared.h"
|
void GetEstimatedNumTextureSamples
(
uint32 & VSSamples,
uint32 & PSSamples
) const
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