FMaterialShaderMap::IsComplete

Checks whether the material shader map is missing any shader types necessary for the given material.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

bool IsComplete
(
    const FMaterial * Material,
    bool bSilent
)

Remarks

Checks whether the material shader map is missing any shader types necessary for the given material.

Returns

True if the shader map has all of the shader types necessary.

Parameters

Parameter

Description

Material

The material which is checked.

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