Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void ProcessCompilationResults
(
const TArray< TRefCountPtr< FShaderCommonCompileJob >> & ICompilationResults,
int32 & InOutJobIndex,
float & TimeBudget
)
Sorts the incoming compiled jobs into the appropriate mesh shader maps