FMaterialShaderMap::ProcessCompilationResults

Sorts the incoming compiled jobs into the appropriate mesh shader maps

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

void ProcessCompilationResults
(
    const TArray< TRefCountPtr< FShaderCommonCompileJob >> & ICompilationResults,
    int32 & InOutJobIndex,
    float & TimeBudget
)

Remarks

Sorts the incoming compiled jobs into the appropriate mesh shader maps

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