Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
static void SaveForRemoteRecompile
(
FArchive & Ar,
const TMap< FString, TArray< TRefCountPtr< FMaterialShaderMap > > > & CompiledShaderMaps
)
Serializes a shader map to an archive (used with recompiling shaders for a remote console)