Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void SaveToDerivedDataCache
(
const ITargetPlatform * TargetPlatform
)
Saves this shader map to the derived data cache.